Learn the processes and techniques used by the artists and engineers at Epic Games and its partners to create realistic and detailed digital characters running in real time in Unreal Engine.
Get an in-depth view of next-gen experimental lighting and rendering techniques that went into the ‘Reflections’ demo, where lighting is moved around a scene interactively as ray-traced effects, including shadows and photorealistic reflections, render in real time. This demonstration is a collaboration between Epic’s ray tracing experts, NVIDIA GPU engineers and the creative artistry of ILMxLAB.
Go behind the scenes of a stunning development in digital characters featuring actor Andy Serkis as he showcases the possibility of generating human-driven volumetric performances. Unreal Engine combined with 3Lateral’s Meta Human Framework© volumetric capture, reconstruction and compression technology brought this breakthrough digital performance to life.
Witness a stunning development in digital characters featuring actor Andy Serkis as he showcases the possibility of generating human-driven volumetric performances. Unreal Engine combined with 3Lateral’s Meta Human Framework© volumetric capture, reconstruction and compression
3Lateral applied its new Meta Human Framework© that merges volumetric capture, reconstruction and compression technology to bring to life breakthrough digital replica of Andy Serkis and his performance. Andy’s performance was then mapped onto 3Lateral’s fictional digital creature, Osiris Black, to demonstrate how the same facial performance can drive two vastly different characters. These characters define new quality frontiers when it comes to lifelike and realistic facial gesticulation and appearance, all rendered in real-time in Unreal Engine. The demo was developed in collaboration with Epic games and revealed during “State of Unreal” opening keynote session on March 21st at the Game Developers Conference 2018.
Epic Games teamed with 3Lateral, Cubic Motion, Tencent and Vicon to take live captured digital humans to the next level with the creation of “Siren,” a high-fidelity, real-time digital character in Unreal Engine based on the likeness of Chinese actress Bingjie Jiang.