Pacific Rim Uprising is Recent release of Universal Pictures, Legendary Pictures. The Film is a Sequel of Pacific Rim which was released 2013. Atomic Fiction, Double Negative, Territory Studio, Weta Digital & ILM worked on Visual effects. Double Negative created multiple Kaiju creatures for Pacific Rim Uprising. There were almost 1600 shots in the movie. Double Negative worked on around 1038 Shots, Atomic Fiction did 330, Ryan Urban at Turncoat Pictures did around 18 shots himself.
Pacific Rim Uprising VFX Breakdown by Double Negative
Peter Chiang, Overall VFX supervisor at DNEG for the movie managed an ensemble of visualization and visual effects studios that produced almost 1600 VFX shots, including newly designed Jaegers and Kaiju monsters as well as an enormous number of robot-monster battles and massive environmental destruction.
To creating this monster DNEG team required heavy detail of anatomical to produce.An Alien race, the Kaiju anatomy was designed from a variety of structures – bone, muscle, fascia, skin, sub-dermal plates and bony spikes – all arranged to create a formidable array of organic weaponry. Pete Bebb was VFX Supervisor & Matthew Plummer was VFX Producer for the Movie.
Design and VFX Reel by Territory Studio
Territory Studio created holographic control surfaces and display systems for the iconic Jaeger robots in Pacific Rim: Uprising. They also worked closely with Dneg to bring the man-machine interactions to life.
Designing the Kaiju by Weta Workshop
Weta Digital designed sci-fi suits by the crew of Weta Workshop Under one roof in Weta Workshop facility in Wellington, Creative team produced & designs for the Kaiju monsters, fabricated a series of highly technical pilot suits and helmets, and joined the production team on set in Sydney, Australia.
Concept Art by Dane Hallett
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