Pacific Rim Uprising Visual Effects

Pacific Rim Uprising is Recent release of Universal Pictures, Legendary Pictures. The Film is a Sequel of Pacific Rim which was released 2013. Atomic Fiction, Double Negative, Weta Digital & ILM worked on Visual effects. Double Negative created multiple Kaiju creatures for Pacific Rim Uprising. There were almost 1600 shots in the movie. Double Negative worked on around 1038 Shots, Atomic Fiction did 330, Ryan Urban at Turncoat Pictures did around 18 shots himself.

Weta Digital designed  sci-fi suits by the crew of Weta Workshop Under one roof in Weta Workshop facility in Wellington, Creative team produced  & designs for the Kaiju monsters, fabricated a series of highly technical pilot suits and helmets, and joined the production team on set in Sydney, Australia.

Peter Chiang, Overall VFX supervisor  at DNEG for the movie managed an ensemble of visualization and visual effects studios that produced almost 1600 VFX shots, including newly designed Jaegers and Kaiju monsters as well as an enormous number of robot-monster battles and massive environmental destruction.

To creating this monster DNEG team required heavy detail of anatomical to produce.An Alien race, the Kaiju anatomy was designed from a variety of structures – bone, muscle, fascia, skin, sub-dermal plates and bony spikes – all arranged to create a formidable array of organic weaponry.  Pete Bebb was VFX Supervisor & Matthew Plummer was VFX Producer for the Movie.

Pacific Rim Uprising VFX

Pacific Rim Uprising VFX

Pacific Rim Uprising VFX
Pacific Rim Uprising VFX
Pacific Rim Uprising VFX
Pacific Rim Uprising VFX
Pacific Rim Uprising VFX
Pacific Rim Uprising VFX
Pacific Rim Uprising VFX
Pacific Rim Uprising VFX
Pacific Rim Uprising VFX
 Concept Art by Dane Hallett

Behind the Scenes Pacific Rim Uprising VFX

Pacific Rim VFX Breakdown

Pacific Rim was released on 2013.  ILM, Base FX, Rodeo FX, Hybride, Ghost VFX, Virtous, 32Ten Studios, Mirada, Legacy Effects, Mr. X worked on VFX for this movie.

 

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