Incessant Rain is Hiring

Incessant Rain Kathmandu, Nepal is Hiring

1.HAIR AND FUR TD 

 Hair and Fur Leads are responsible for creating believable hair, fur, and feather grooms for characters. The Lead will be working closely with the CG sups, modeling, rigging and lookdev team to ensure the best quality work is always being produced. 

Job Responsibilities:

  • Generate Hair and fur and feathers set up as required by the show.
  • Develop new tools for production as required.
  • Work with CG sups and department team to meet the production deadline and quality.
  • Work with different 3D departments to ensure the highest quality possible.
  • Ability to guide the team to achieve the desired production requirement.
  • Attend the dailies and communicate the client’s requirement with the team.
  • Willingness to take ownership of the team and debug issues throughout the pipeline.
  • Good English spoken and writing skills.

Job Qualifications:

  • Proven production experience on CG and VFX feature films.
  • Strong knowledge and experience in Xgen, Houdini, Yeti and Shave & Haircut.
  • Experience in Python development for DCC application.
  • Working knowledge of VRAY or other rendering engines like Arnold, Redshift etc.
  • Experience of working in cloth and hair & fur simulation.

  2. HAIR AND FUR Artist

Job Responsibilities:

  • Grooming hair and fur, feathers and organic elements using Yeti, Xgen or Houdini.
  • Follow the guidelines of the department lead to generate hair and fur, feathers, and organic elements.
  • Submit daily work progress for review and feedback from the department lead and supervisor.
  • Responsible for grooming, generating maps, modeling hair curves, developing feathers and optimizing for the finalrenders.
  • Works alongside digital asset departments such as Modelling, Texturing and Lighting.
  • Work with CG sups and department lead to meet the production deadline and quality.

Job Qualifications:

  • Proficient in Maya, Xgen and Yeti.
  • 2-3 years of experience working in production environment for CG and VFX films as a Hair and Fur artist.
  • Knowledge of production pipeline and tools.
  • Some knowledge and experience of scripting.
  • Knowledge in lighting, shading and simulation.

  3. 3D Modelers

Job Responsibilities:

  • Interpret concept art and sketches to create 3D character models, environment and props.
  • Optimize, refine and correct model topology.
  • Follow design guidelines, asset naming conventions and other technical constraints.
  • Prototype and iterate on models and characters based on feedback from team lead and asset supervisor.
  • Work with team members, team lead, and Asset Supervisor to execute projects on time and quality.

Job Qualifications:

  • Experience of using Maya and Zbrush.
  • Ability to do Character modeling from basic design.
  • Strong Knowledge of anatomy.
  • Minimum 2 years of experience in 3D design and character modeling.
  • Must have UV and texturing knowledge.
  • Having a background of fine arts will be a plus.

  4. 3D Riggers

Job Responsibilities:

  • Create character rigs, develop methods to meet the project objectives.
  • Work alongside with the animation team to achieve a creative solution for technical and performance relatedissues.
  • Develop and maintain rigging tools.
  • Perform extensive rig test to ensure it meets the creative and technical specification of the project.
  • Work within the production pipeline while developing a new rigging technique.
  • Team player, good communication skills, functional English proficiency.

Job Qualifications:

  • Minimum 2 years of experience in rigging characters in Maya.
  • Knowledge of character kinematics, deformations, and topology.
  • Knowledge of character pipeline and workflow techniques.
  • Scripting experience with Python and Mel.
  • Some knowledge of animation principles, technic and style.
  • Understanding of human and animal anatomy and their movement including their facial expression and mouthshapes.
  • Modeling experience for generating corrective shapes.
  • Ability to generate tools to facilitate the rigging and simulation pipeline.
  • Understandings of 3D production pipeline.

  5. 3D Texture Artist

Job Responsibilities:

  • Research reference materials for texturing and shading as per the design.
  • Unwrap UV and create textures from different application like photoshop, Substance Painter/ designer, etc.
  • Need to create the shading on required engines with different texture passes such as VRAY, Arnold, Redshift, etc.
  • Need to check the shaders by doing a render test on a light rig to make sure they react with the light as per theirattributes.
  • Work with team members, team lead, and Asset Supervisor to execute projects on time and quality.

Job Qualifications:

  • Minimum 2 years of experience in 3D modeling, texturing and shading.
  • Good knowledge on Maya and shading on different engines.
  • Good knowledge on UV, textures and surface materials for both hard and soft surface.
  • Working knowledge on application such as Photoshop, Substance Painter/ Designer.
  • Must have basic modeling and topology knowledge.
  • Having a background of fine arts will be a plus.
  • Must have basic knowledge on Lighting and its necessary passes.
  • Must have knowledge on PBR.

  6. Animator

Job Responsibilities:

  • Responsible for animating 3D character models, handle key frame animations and facial/lip synchanimations.
  • Demonstrate a broad range of 3D animation principles, animating characters and objects
  • to meet the required direction in creating the overall look, attitude and style of the production.
  • Work collaboratively to meet production objectives, deadlines and quotas, ensuring open communication with other managers and team members
  • Actively participate in team/department meetings
  • Mentor entry-level artists by providing them with support, guidance and instruction in areas that provide for their artistic and professional growth

Job Qualifications:

  • Should be a mid-level or senior level animator.
  • 3+ years related entertainment industry experience.
  • Brings high level of artistic / animation accomplishment to the solution of artistic problems.
  • Determines the best method of completing tasks that fall within the scope of normal responsibilities.
  • Proficiency in Maya is a must.
  • Excellent communication, interpersonal, and organizational skills.
  • Ability to work well under pressure and deadlines.

  7. Concept Artist

Job Responsibilities:

  • Create concept artwork of characters and environments.
  • Create storyboards, animatic and color keys based on scripts and idea briefings.
  • Create model sheets and expression sheets of characters and props for 3D modeling.
  • Create matte paintings for background art.
  • Create simple graphic designs when required.

Job Qualifications:

  • Should be energetic, passionate about art and willing to work on tight deadlines.
  • Should have knowledge of basic anatomy, perspectives, color theory and stylized designs.
  • Should be fluent in creating art using Photoshop or Krita with drawing tablets.
  • A general know-how of both 2D/3D animation production process is preferred.
  • Should be able to address notes, comments and feedback until approval of final artwork.
  • Bachelors Degree in fine arts would also be favorable.
  • Should have at least 3 years of similar work experience.
  • Excellent teamwork and communication skills with a zeal to excel.

How to Apply:

If   you    think    you    are    the    one,    please    send    us    your    CV    and    showreel    at careers@incessantrain.comor visit our website www.incessantrain.com for more opportunities.