Behind the Scenes of Jurassic World: Blue

Jurassic World: Blue, is a two-part cinematic virtual reality experience. available for Oculus Go and Oculus Rift. Here you can

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Mari 4.1 is New Features

Mari 4.1 brings improved color picking to achieve a WYSIWYG workflow; Scalar Channels and source images now display perceptually linear;

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Behind the Scenes of Pandora Utility Suit – The World of Avatar

The Disney Parks Blog has shared the 1st look of the Pandora Utility Suit – The World of Avatar at Disney World’s Animal

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Unreal Engine: Creating Believable Characters

Learn the processes and techniques used by the artists and engineers at Epic Games and its partners to create realistic

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Elton John Digitally Re-created

Elton John, an English singer, pianist, and composer. Recently at Elton John’s Farewell which was announced by Elton, an exclusive VR180

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Realtime VFX Compositing

Imagine if you have one stop solution for VFX needs. On-Set Facilities (OSF) started as a collaboration between a various digital

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Intel Studios started 3D Content Creation Service

Intel Studios Partners with Paramount for 3D Content Creation. Intel recently completed the construction for Intel Studios a 25,000 SQ

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Razor: A New FX-Tool

Razor is new  FX-Tool design for an artist’s needs in production. It helps to fully restore objects, specific changes from

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SideFX’s Houdini 16.5: New Features

SideFX’s Houdini recently released its new version 16.5. Houdini 16.5 New Features includes consuming less memory, added effects, 3D viewport,

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CBS Digital: Migrating technologies from VFX to VR

As part of our 2017 Siggraph Vision Series, Craig Weiss (Creative Director, Founder) and Jim Berndt (Head of VR Production)

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Avatar Sequels Will Use Pioneering Visual Effects Tech

James Cameron has been talking about his sequels to Avatar for many years, and they are finally in production. The director is

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